Secrets of Time To Market: The 80% Rule
Getting your new product to market FAST is important, especially so in electronics:
1. Competitors may come out with a similar product.
2. Stop the burn and start generating income sooner rather than later
3. Get real market feedback.
4. The chipset around which your product is designed may be replaced by a better one.
5. Components may become EOL (End Of Life).
On the other hand there
are quite a few reasons why budding entrepreneurs and even seasoned
product managers delay market introduction:
1. A potential client mentioned that he would like to see feature XYZ added.
2. New technology has become available which would make the product better.
3. "I was laying in bed last night and thought that it would be nice to ..."
4. "First impressions count, our first product should be perfect, let's improve it a bit further."
A firm deadline
The only way to prevent
this kind of "scope creep" from happening is to set a strict deadline on
when the product should be ready. The leading trade show in your field
is probably your best bet. This also makes it clear that the date is
real, and not just some artificial (unrealistic?) target date, and thus
galvanizes everybody in the design to manufacturing chain to make it
happen. Don't just take my word for it, extensive research into 80 NPD
programs showed that having a firm deadline was a prerequisite to
success. See Winning at New Products: Accelerating the Process from Idea to Launch by Robert G. Cooper.
Accept the 80% rule
Having such a firm date
also makes it easier for everybody to accept that the new device cannot
meet 100% of the wishes of 100% of all people, for most new products
being "good enough" for 80% of the people is all that is needed in terms
of functionality, the rest of a products success depends on the
promotion, even the proverbial sliced bread went unnoticed for 15 years
because it was not promoted right, see this great talk by marketing guru
Seth Godin on YouTube.
Call it myopia but often
those closest to the product's development are the ones who can't see
its flaws, but the funny thing is that no matter how much prototyping
and testing you do you will not be nearly as creative as the people who
buy your product. On the first iPhone 4 users reported dropped signals
when the phone was held in a very specific way, "the grip of death"
where fingers blocked the antenna.
At the end of the day,
it will be your customers who provide you with valuable feedback on
which features really matter and provide the added value they are
willing to pay for. Getting real market feedback as quick as possible is
more important than trying to score a perfect 10 in the lab.
During the development of the Qbe,
one of the world's first tablet PCs the client specified for the
biggest screen, the longest battery life and the classiest magnesium
housing. Unfortunately market reaction showed that this super spec'ed
unit was too big, too heavy, and importantly too pricy for most people.
So even companies as
sophisticated as Apple do not get their 100% right the very first time
(and we're talking iPhone 4 here...), but luckily these days the tech
savvy consumers who opt to be the first on the block to have a new
product tend to be fairly forgiving and in most cases, even expect some
degree of problems to come with the privilege of being a pioneering
user. With a generous return policy you should be able to keep these
lead users happy, and if you prove to them that you are genuinely using
their input in the next revision of the product you can make these fans
so enthusiastic that they become your vir(tu)al sales force.
Learn how Titoma can help you develop and manufacture your product in China or Taiwan -- fast!Please contact
Juan Osorio at Titoma Taiwan for more information, a quotation, or other inquiries:
Telephone
+886 2 2727 2089 begin_of_the_skype_highlighting +886 2 2727 2089 end_of_the_skype_highlighting